Originally Posted by
Shougun
I would like to see S ranks become more of a big deal like GW2 activities / world bosses (critical engagements is heading that direction I suppose). So a universal 'no touchy' timer might not be needed when they could have a variety of 'warning' signs and build ups.
Like King Behemoth you start to get weather across the zone that will occasionally drop an AoE lightning (or meteors..) near you (you see the circle, can dodge), and then you get DoL / DoH mission to fortify the fighting ring while DoW / M protect, bullet hell phase, and then Behemoth comes out of the sky pushing everyone back and it leads into a great big world boss fight, including things like firing rampart chain cannons, potentially providing team support and buffs with unique crafts, etc. The server would know of the event about 20 minutes before he even touches down due to the build up. Each having their own grand ordeal, and .. add a lot of them :)