Meh. Cure 1 is for when you want the tank to die but need to make sure they can't say you didn't heal them... :P lol
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Meh. Cure 1 is for when you want the tank to die but need to make sure they can't say you didn't heal them... :P lol
If you regen a dps and they die from eating the stupid it's there fault not yours.
Healing in this game is vastly different in others. I've healed in WoW and others before where I yo-yo the tanks health almost constantly.
Here however you can actually get by with a ludicrously low amount of healing. If the tank uses their mitigations and the like you can pretty much just nearly DPSing the entire time while weaving in a oGCD. Pre 50 you do have to watch a tad because both you and the tank don't have their full kits but 50+ you are basically Green DPS.
Once you get to the level where you have Regen, you'll use that instead of either Cures. Cure II if someone gets to like 30 or 40% in a PUG, lower if you're with friends you know better. Also Asylum and Assize as needed.
The right answer is you use neither and spam holy cause stunned enemies that can't deal damage are literally also healing!
Jokes aside kick Cure from your list, you don't need that. If you have to spam cure your tank has a malfunction and doesn't know how to mitigate, in that case call your tanks manufacturer and order an replacement.
Also don't forget it also requires said tank to have appropriate gear. Though that seems to only come up in leveling duties. Most often the ones at the halfway point to that expansion's level cap. If they're wearing paper armor and using something like an accessory to barely meet the requirements they're going to 100% to dead on 1 pack of mobs faster than your cast bar will fill.