Originally Posted by
Deo14
Job design and job identity are steadily going downhill. Considering that there are no builds and jobs have only one way to play them, unlike other games where each job can have multiple distinct ways to play, then I would say balance is pretty bad too. SE just doesn't have any excuse to have bad balance, everything is predictable and there is minimal amount of variance, yet they still can't do it. All nuances are being removed, skill ceilings and skill floors are often few centimeters apart. Someone supposedly beat p12s with 5 deaths and DNC who forgot to DP, all of that in week 1. So what's the point of balance, when DPS check in current hardest content is so forgiving. Another lazy way to ensure that no job is discriminated because it's bad. What a lazy way of "solving" things.
Removing Kaiten was so incredibly out of touch, game has 4 job designers and it shows. Plenty of jobs just feel like unloved children.
Game is still good, but 6.X patches are kind of let down, and job design is just bad in all regards.