Originally Posted by
Runeslayer
This was a bad change.
Not only was it a nerf to overall damage, but a nerf to sustaining your skills.
It feels VERY awkward to cycle my CDs now that I essentially have one less GCD than I used to, and there's less mounting pressure I can put on an opponent because of it.
AoE teamfighting is NOT reapers game, at best its AoE's are a means of disruption. Where they shine is picking people off one by one, and this change removes a significant portion their ability to do that in favor of a very slight boost to their AoE utility.
Reaper was on the knifes edge of balance, it did NOT need a nerf-- if anything it needed buffs. Only people who were managed to dedicate time to mastering the class actually got returns out of it, unlike the other melee jobs.
Either they buff guillotine to make up for the lost damage, they revert back to gibbet and gallows as they were, or they give guillotine 2 stacks.