This is not inaccurate, my friend.
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I've been doing a bunch of accessibility research for my work, and what they really need is a straight up "reduced flash" mode for the game entirely that still uses static visual indicators (necessary for the fights) but doesn't have the potential migraine or seizure inducing effects.
They've been trying to do better, such as the alternate color effects for people with limited color vision, but a reduced flashiness mode would really be helpful as well.
I actually came here to post about this. The scene transitions in P12 caused me to have a disassociative seizure, something I have never experienced before. I'm really hoping there is a way to remove the bright flashes and screen wipes for this fight. At this point I wont be able to tackle savage fights and it's sad.
Highly recommend everyone to turn on night-light or lower the blue light on your screen. Greatly reduces eye strain.
Got my support on adding a way to lessen the brightness. People eyes issues like the op and those who get migraines from bright light could benefit. I don't have either but I do get headaches at the back of my head. At their worst light and movement become my enemy..
The game in general is becoming way too heavy on bright flashing lights and overbearing particle effects.
This should pretty much be standard in every video game.
Not every attack needs a requisite flash.
This is something I think Diablo IV is doing right.
https://i.imgur.com/Xsx9xB7.jpg