Its mind boggling that the increased damage dealt isn't paired with an increased damage taken - to create a see-saw effect. Other MMOs have this, and its great.
That being said - I find this isn't as big an issue in RNG-objective maps like Onsal and Seal Rock. Shatter will have an element of that in 6.4 (Though I'm kind of miffed they're not adjusting the 10p/kill-5p/death aspect), and hopefully whatever new version of Secure we get will have that as well.