Originally Posted by
ty_taurus
Something I miss having are more examples of what I’ll refer to as “chaotic mechanics.” Where there are a lot of small, simple things happening all at once, but you can afford to get clipped and are expected to get clipped, and the party much more frequently has to tank manageable chip damage rather than massive bursts of damage followed by absolutely no damage at all. Think Moggle Mog extreme as the purest example of this, but not everything needs to be that of course. But another example is how A4S feels. That fight has issues, but I like the constant, random targeted AoEs during laser diffusion, and people constantly having to pop orbs. Constant, manageable chip damage that isn’t hard to heal, just makes things feel busy.