Caveat: This ONLY happens in the highest tiers of content during progression.
This doesn't happen is Ex or lower, or on farm status.
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I dunno about that one, chief. I've been in more than a few EX and savage groups on my EU alt where the leaders were definitely blacklisting certainly classes, not to mention checking logs and actively removing people between pulls based on their parses. Granted, I'm actually perfectly fine with this behavior. There's nothing wrong with a little dose of "git gud or gtfo" when it comes to maximizing your chances of success.
It's 2023. We're the only ones with this jank shit, and it's becoming increasingly more difficult to explain it away to new players.
https://i.giphy.com/media/IhBNczc4LeTrq/200.webp
The fact that this is still a thing, shows their lack of foresight, knowing multiplayer games and MMOs are getting better and better mechanically.
Dev: "Oh, looks like players are confused or having trouble with this thing.. What should we do?"
Yoshi: "Can't stop the MSQ train to fix every little thing, just remove it!"
Repeat 100x since HW
Literally every change they make, I put it through the lens of easy/lazy dev and it all starts to make sense.
Yes it does omg.
Just tanks and healers alone prove that they do. Other MMOs on the market have tanking and healing STYLES but here? Our mitigations and heals can pretty much be 1:1. And for what reason? PvP shows that they can make diverse tanks.
GNB has a junction function (likely inspired by FF8). We can't give that to it in some way in PvE so it feels different to its other counter parts? Like DRK being the tank that manages its HP LIKE IT SHOULD and not WAR? WAR can't be the DPS tank where in it feels like it holds all the aggro cause it face checks the enemy and says "hey, if you don't deal with me first I'mma wreck you"? PLD can't be the "traditional" tank, the safe one and most defensive, but not fall behind the other three because they have more risks that a new player may not appreciate it, yet still feels as impactful and wanted as its more dps oriented counter part?
WHY, JUST FRIGGIN WHY do we have this BS ditchonomy with healers? Regen is a healing style, PUT IT IN THE GAME AND MAKE A HEALER OUT OF IT. Congrats you gave AST more delayed healing tools (Exalt, Macrocosmos, Horoscope) WHY can't that just be HOW IT HEALS. Why does it HAVE to share its kit sub-50 with WHM?
SGE you had the change to make a never before seen healer in the game. NOPE. You decided to play it safe and make it a SCH clone with no fairy and an extra ability (Phlegma) cool.
You made casters feel different, can we get that in the other two roles please?
And that's just the classes. The fights? They're equally as dull. Where are the bosses/mobs that require movement from the tank? Where are the bosses/mobs that make a healer spot heal and drain their ridiculous amount of healing resources? What about arena hazards? SOMETHING that makes me want to be in a less ideal position be I caster/P.Ranged/melee but with tools that I have access to I can keep on the backburner and use showing my knowledge of the fight OR again, something the tank can position the boss/mob so it becomes less of an issue? Why are there so many wind up attacks at about the same length? Mix it up with instant/long/med and have fun with it!
The jobs need overhauls, not the combat system. If one wants entirely different combat systems, there are MMOs out there who deliver on that. SWtoR or GW2 have a more action focused combat.
My personal opinion is that it is good there is variety in combat systems and not everything has to be made the same just because it would be "modern". People often don't want that, look at OSRS and Retail Runescape or WoW with Classic and Retail. People often prefer simple "old" systems.