See like.. #1 is already disproven to be factually incorrect.
Most casual players cant even keep 1 GCD rolling, imagine if they had to press TWO!
Dont make them use more than a single braincell, then they will call for nerfs.
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See like.. #1 is already disproven to be factually incorrect.
Most casual players cant even keep 1 GCD rolling, imagine if they had to press TWO!
Dont make them use more than a single braincell, then they will call for nerfs.
Healer (and Tank) gameplay should just loop and support itself. Healing and Mitigation should open up into powerful attacks and basic attacks should build powerful Healing and Mit tools.
It would also reduce the amount of people that don't use their tools since they would straightup feed into the goodstuff.
Thing is nowadays tanks are so OP that they barely need heals in dungeons lately, hell I have seen bosses over 50% HP being taken down with the healer dead.
Instead if there was more unavoidable damage to actually HEAL in dungeons/raids, then healing jobs could be more engaging, not silly ideas like add another attack to healers kit. If you like to do damage go play a DPS, the healer job is to HEAL, contrary to popular opinion I think our attacking skills are enough.
AT this point they should just remove dps abilites on all healers,
add massive amount of dmg on every content ( remove selfheal from dps/tank).. i mean dmg 24/7 --> so all that healers do is to heal/buff/mid..
So the dps wannabe healers can go back to dps ..and cry there.
Healers, just as tanks and DPS, are homogenized because you are able to play every class. They keep each category of class relatively the same style so that people can interchange which of each role they play.
I see a lot of complaints about healer homogenization, but never of tank homogenization or really DPS, either.
And a lot of the complaints come from "healer is boring and they're all the same".
I personally love playing healer. I switched to being a healer main after almost 2 years of DPS because I found it more engaging. I actually have to pay attention and it matters more if I know the fights. I honestly have no idea where this "healers don't have to heal and they're optional" comes from. Because let me tell you, 90% of DF groups I get, the party eats avoidable damage like it's candy. Human error happens. Often. So how is it these people say they never have to heal?
Unless these people complaining are the same people who claim that swiftcast is for glare/malefic/whatever the other two are only and refuse to hardcast a rez because it's a dps loss.
Edit: or they're the healer in an 8-man that makes their co-healer do all the healing.
It would also be nice if there would be incentives to use more of the healing actions. I got worryingly far with medica 2 and cure 2/afflatus spam, before I decided to find out how else I could heal.
Didn't YoshiP and the other play testers change the healer player because they got too good?