Originally Posted by
Amarande
It might make the thread irrelevant, but the problem is fixed at too high a price.
Consider right now you have at least a couple of choices as Aether and Crystal have vastly different atmospheres in particular. With this proposal, there would be just one North American player pool, and I've seen how this plays out in practice: when communities are merged, the "hardcore tryhard" crowd INVARIABLY bullies out the more laid back community to the point that the latter no longer exists, and everyone feels forced to adopt that "keep up with the Joneses" mentality just to play the game with all the conflict aggravation that entails.
Look how WoW has evolved since it went from separate server communities to choose from to a regionwide group finder: you might get a group faster (well, IF you have enough of that hardcore push mindset in you, otherwise you just get gatekept and fed homilies about "not being entitled to a group" like, we got groups just fine before we were thrown into the same pool against our will, unless you were on the deadest of dead realms ...), but the atmosphere has been unified to basically that one single acceptable mindset for an entire continent.
Or the hunt community, where every world used to have its own, now there is a single acceptable culture per entire datacenter (typically built around getting the serious players their Nuts and Tomestones as efficiently as possible) leaving the kind of people that chose most Worlds out of luck, to say nothing of the old days (as recent as early 4.x really) where FCs would see an A rank and get together to pick it off.