Originally Posted by
Bluish
It's very situational and I'm talking about teams made out of people who win trade, cheat, communicate or all 3... I would not have an issue with seeing it occasionally but when it happens a lot, one kill would never help much, it would have to be 2-3 to tip that scale. One kill to lower their number and another to make up for one of the enemies whole hp restoration, but that still barely tips it in my view.
Please correct me if I'm wrong. The disadvantage to pld while using guardian, which is available every 25s, can be mitigated by guard which is available every 30s, allowing pld to cover half of the time they are taking damage and preventing interruptions?
Well if that doesn't sound hopeless it's enough to consider them having a healer in their group and the blessing of other members buffs and skills...