For bosses specifically? After a single facepull it should be pretty clear where the aggro distance is. I don't need more hand-holding.
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For bosses specifically? After a single facepull it should be pretty clear where the aggro distance is. I don't need more hand-holding.
kinda pointless since the aggro system in group content is extremely simple. I suppose in stuff like Eureka, Bozja and maybe deep dungeons it could be useful but idk
There is an agro indicator in game, I don't remember if it is set on by standard.
However you can enable it in the interface if so... that means the monsters you attack get on a list... and when the color turns on you... they will switch from the tank.... ever wondered why tanks instantly can see if the mob is running off them or they have missed it for then using a ranged attack... then there you have it the tool for it... it will also show which mobs is on you if you pass them and are discovered by them eg. in the wild or in Eureka/Bozzja alike zones and such as well.
Alot of agro is maintained by visibility range... so sneaking behind and hope they wont turn is also a way to dodge it.
The range changes the higher the level difference and when you are 11 levels higher, it won't attack you.
What I would prefer more than aggro range is just range. I want to know exactly how far I am from a hitbox so that it's easier to max melee.
I agree. I've had a squirrel look at me from across the realm and come straight at me like I stole their nuts. Then I've literally rubbed my butt on Sadus butt and she hasn't even bothered to give me a piercing glare.
Aggro ranges are inconsistent.
Regardless of where it starts, it's never inside the binding circles range. Keep your arse parked until the tank pulls and this is a non-issue.