Absolutely. I'm the first to find the perfect rotation. But the mechanics and interruptions will lead the smn to have to vary its rotation adjusted based on the possibility or impossibility.
Also this way the elementals have a greater purpose and are used with true awareness and not just because they must be used and must use all of their attacks. For example Titan would be like a triplecast, ifrit has a gapcloser, Shiva allows you to slidecast easier.
Yes, I agree with you. I wanted to differentiate the combos by adding something like Dismantle, but closer to sch, and so I thought about giving an important shield-mitigation for the missed personal damage but that's not enough.
Actually no, I don't want the various combos to have the same DPS, but clearly the variance has to be fair. The combos and summons, as I imagine them, are used making intertwining considerations: the comp, the interruptions, the mobility and the raid time.
I hope they don't. Currently smn is boring also because is spoon-fed and in this way nothing change.
This would be a really good workaround to fix the bad misalignment issue that currently has when buffs are delayed but in my opinion it doesn't solve that sense of boredom and bitterness that SMN players currently feel.
You have raised an interesting point. The smn has lost the role of having to manage their own pet. In my opinion it would make sense to free it from the other summons and make it an entity of his own, give back the buff and give mechanics based on placement for example a rescue for you or for the selected target. In this way the smn can manage the pet again.
Sorry for the multiquote and thank you for taking the time to read my post.
