Every system has its draw back.
I am more than happy to have PvP revert back to 5.1 version as my PLD would be unstoppable on Frontline and SAM becomes more fun to play
However, SE has no record of revert to old system before
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I like the new pvp too, but melee is absolutely gross in frontlines rn. So easy to 1v1-1v3 it's not even fun to play. It's frontlines with training wheels. It has to change.
And ninja plays like a ranged, but better while taking only 40% damage. It's... Disappointing to play to say the least, and horrible to play against. Anyone feeling good playing ninja in frontlines deserves a kick in the booty and a slap in the face. Sorry to say but it's true.
And I love the ninja aesthetic and would love to play it, but wow it is overwhelmingly overpowered.
Maybe as a solution they could add damage reduction on specific moves for a short duration like dragoon, to encourage weaving in and out. Specifically ninja should have short bursts of safety. 60% constant DR is ridiculously lazy and completely oppressive.
Again, its frontlines. Who cares about balance in a mode with 72 players? Melee are fine as they are right now in frontlines. If they didn't have the DR%'s they have right now they'd be unplayable and they 100% were completely unplayable in FL back in the day before they came up with the DR% idea.
Obviously SE cares because they continue to balance the mode. DR was added because they want it balanced. The popularity of Frontlines balance threads and consistent feedback from the community speaks for itself.
I never said they don't need DR, I'm saying they have too much and it could be more engaging than a passive auto win buff.
To keep it simple each job no matter it's classification has a different kit, so a blanket DR doesn't make sense when roles have been so watered down. For example ninja is barely melee, and deserves DR/HP more like Rdm has.
Some of the melee need the dr absolutely. Monk and reaper do
Dragoon could be lowered and i dont think ninja needs any since it has 1 melee attack and a combo it rarely uses and way more defensives than the other melee, when dancer is more melee than ninja that says something
There is something stupid and messed up having a melee non tank dive in, forcing a whole group to waste all their burst on it and still see that one kicking.
Makes CC even more demanding than before because if you cannot disable the target, well enjoy wasting more time attacking.
There needs to be individual class adjustment for DR based on what they can do + environment.
Stop dying and build up your battle high? You can solo most melee at 100% battle high on practically any dps.
Also, if a dps is diving into a group like a tank and not dying....sorry not sorry but those players are extremely bad....which is common in FL. Most people don't know how to pvp.