Stuns are only 2-3 seconds and you have purify that gives you immunity. Its not that big of a deal and DR wouldn't change much in 5v5 where the TTK is extremely low.
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agreed but that in of it self is just bad design. Also from the way the server ticks work purfiy seems to be a 50 /50 fail but the fact you can chain them without limit is kinda not good design. if 3 seconds stuns don't matter remove purify put 1 stun then 15 second immune at least then there is skill involved on when to use a stun. but I am new to ff14 pvp seems kinda boring and kinda not well designed there is a lot in this game that is. So 1 bad aspect isn't a bad batting average. i got other pvp games that i can play.
I always find it funny when people think that when there are no stuns in play and an automatic immunity system is somehow more skillful than learning how to appropriately gauge a fight and when to dive in or not. 9 times out of 10 people who get "stunlocked" are generally completely at fault.
the PvP is totally clueless on balance and everything else, i'm no expert but i'm pretty sure if you can on 1 or 2 jobs run ruff shot over everyone it poor design
Think DR is certainly needed in PvP. Liked the 10 sec immunity that Shadowbringers had. That said, I would also want them to dial back damage reduction if they brought this back.
tbh not fun getting chain stun to death, DR is really needed in both cc and in frontline or start making every stun/sleep/bind be on the same standard over the dnc/rpr lb being unique to those job.
Would be nice to at least get 2 charges on the CC Cleanse skill.. also is it just me or does it still feel like there's a delay on its usage?
Imagine rehauling the entire of the pvp system for a single game mode that dies in less than 6 months, and it ends up being even more broken than it was previously. Thank you Intern-San
#justsqexthings