Oh man, I just did the second Weaver class quest tonight >_> and parley four different people was horrible. It takes forever. I hated it. Maybe if it wasn't so damn slow between turns.... but waiting on it takes like 30 seconds at least each round.
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Oh man, I just did the second Weaver class quest tonight >_> and parley four different people was horrible. It takes forever. I hated it. Maybe if it wasn't so damn slow between turns.... but waiting on it takes like 30 seconds at least each round.
Parley, Much like the rest of tanaka era ffxiv had potential but was not that well thought out and at best implemented in a half assed way.
Vanguard has an AWESOME parley minigame.. its its own advancement pillar in itself... You tube it, its like a card game that you play. Lots of fun
They will remove Parley in 2.0, dont worry.
Well, they should either fix it or remove it. It isn't fun. If they could build it up into a fun, engaging system - then by all means keep it. But otherwise, just scrap it.
I've found parley can either be incredibly easy, or stupidly hard depending on what kind of options the game gives you vs the NPC. Go Go RNG!
If they remove Parley entirely rather than improve it, I hope they have another mini game to replace it.
TETRA MASTER and/or TRIPLE TRIAD!!!!!!!! WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Make it happen Yoshi.
Parley sucks.
My experience with parley: I remove a couple of blocks since I'm not given anything good. Raise my bar a little. Icons get rearranged. NPC able to remove like 5 of them, drops my bar back to 0.
SO MUCH FUN.
http://img.photobucket.com/albums/v2...22/misc3/l.jpg