my word all that gear made dyable
granted they have already reused it but still a nice change,
I wonder if they did that because of the tactics ogre remake.
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my word all that gear made dyable
granted they have already reused it but still a nice change,
I wonder if they did that because of the tactics ogre remake.
No they don't, I play exclusively Frontlines almost everyday and I never see a single MNK doing something useful besides being a meatshield or feeder, their combo deals little to no damage.
You are telling me that you are going to dive in between 10 players to push a random enemy to your team to get an assisted kill? that's never going to work against decent players.
Go check the damage output after every match its a miracle if they can deal more than500k damage per map.
Maybe they are fun to play in BR because you can troll and push people outside the bridge.
Right now the top Melee DPS classes in FR are DRG/NIN/SAM/RPR.
There is no reason to play MNK right now when you can roll an entire alliance as NIN.
Mao does little happy dance. BLMs can do bit more burninatings.
Welcome to Frontlines a mode when you have to fight 48 players on screen and you are never going to duel someone 1vs1 unless you are playing off the objective. Why play as MNK to be tanky when RPR/NIN exists? their ultimate's are more useful than bringing out someone off guard (RPR does it in a AOE and charges it quickly) they deal more damage, can secure kills, NIN can stun you from range, DRG can play as a "range job" and Reaper its literally unkilleable if you rotate your CD'S properly.
Before the PVP DEF% patch, MNK were extremely dangerous because no matter what job you are they could 1 shot you with max BH with no effort.
No PvE Dancer buffs? I thought the Phys Ranged jobs were getting buffed because of the whole 'ranged tax' thing, surely that applies to Dancer too?
Only 1 healer buff and looks like Yoshi is showing his favoritism again lol.
They buffed MNK in PVP?! They really didn't need to have even more survivability.