The ability to actually talk to my freakin team.
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The ability to actually talk to my freakin team.
Reworking frontline from the ground up, starting with getting rid of the three team BS (my ideal would be two teams of 12), and making them less rng based, it's not fun to have a good team but lose because to spawns are on the enemy doorstep.
Fixing whatever the heck causes ability delay.
Diminishing returns on cc, three WHMs just imp you? Oops they just gave you cc immunity for x amount of seconds.
Get rid of all one shot gimmicks.
Get rid of the ridiculous damage reduction for melee, it shouldn't take an entire frikking party (or more) focusing to kill ONE melee.
That's all I can think of off the top of my head for the moment.
allow us to actually blacklist people in pvp. if I have someone blocked I don’t want to see their quick chats/spam.
better matchmaking.
delete borderland ruins.
Hi Elfidan, I usually do not like to poke on people's wishlist, but I'd like to give my two cents to this suggestion.
Role lock in Ranked has existed for at minimum 10 seasons in the Feast, with physical and magical Ranged sharing a pool. While we enjoyed borderline balanced matches, it was a very strict dichotomy of how to play Ranked with each role having clearly defined tasks.
This caused side effects. Most notorious was Healer anxiety, because designing PvP around dedicated Healers existing in all games put a lot of stress to this role. Suffice to say, we always had a Healer shortage.
Tanks initially were also underpopulated until season 18 and beyond. Mostly attributed to being a punching bag with minimal kill potential Stormblood onward. It felt rather boring.
This affected everyone in form of horrendous queue times. Between 30min to 3h for initial matches, faster if.everyone stayed. If.
Please be careful what you wish for, we've been there and it wasn't all roses.
I'd say another notorious side effect was how easily it enabled cheaters to boost their ranking. Simply have a boost account and a throw account, queue them both for healer at the same time, and boom! Guaranteed separate teams where you can afk the throw account to boost your main. The removal of role lock greatly reduced the ability to cheat in this way.
I suppose the difference is that you have a better chance still winning a 4v5 compared to back when a Healer throwing for wintrades actually dictated the result of a match.
Then there is also this genius, but he got punished no worries.
https://cdn.discordapp.com/attachmen...2451111190.png
While I remember the queues, the lack of healers, the nasty berating hate speech that got tossed at the few we had when a match was lost. There is a huge difference between healers then and healers now. Having only a couple none self-heals has forced people to accept more responsibility for their own play choices. I hear what you're saying but I don't think 5 dps against 1 war 1 whm 3 dps is that great either, and that happens an awful damn lot.
A QoL for PvP? A somewhat leveling system on specific jobs you play and participate. Have that on the Vs screen of CC rank, but see your pvp job lvl. Achievement rewards are of course in the game. Get a super, hyper, shiny mount based on that job joining 1k matches.