Originally Posted by
Mithron
It's not easy to chain CC and burst someone down if everyone is targeting one person because even at Aether Crystal rank in Crystaline Conflict, your team is worse than headless Enkindus and will never coordinate so anything that improves my own individual ability to kill you regardless of what my team is doing is something that this game desperately needs. I think Sprint having no cooldown is fine, but I think it should be cancelled after two GCD hits. Just one GCD would make it far too unreliable to be useful when you actually do need to escape all the currently OP melee DPS, but canceling it after two would be fair and make positioning more important.