Seems to me the simplest solution would be for groups to lower the ilv requirement in order to participate.
Hold on, hold on... I'll take care of it:
https://media.tenor.com/6AFI49K6JQsA...ou-serious.gif
Printable View
Seems to me the simplest solution would be for groups to lower the ilv requirement in order to participate.
Hold on, hold on... I'll take care of it:
https://media.tenor.com/6AFI49K6JQsA...ou-serious.gif
:shrug:
A highly visible group of cheaters got punished.
I'd say that's generally a smart response to anything.
It's fine if people want to claim "we did it first", but development changes based on what's basically epeen waving by the community is a big ask I'd say.
This isn't a simple solution. It's not even new. People have been trying to suggest this for a while. They're not going to mess around with caps changing in the middle of patch cycles. Stop acting like you're even interested in trying to figure out a legit solution. You're just here to complain.
Yep, people are just oblivious because YoshiP does not talk about this aspect of the game, the financials. The things that are done to keep people subbed. From tome caps to lockout drops. They only relinquish raid drops very late into the "catch-up" patch, and tome double limit is end of expansion where the drop-off can be pretty large.
I have a solution, buy tomestone gears! Fix your rotation And git gud!
It's never been a gear check, It's a skill check!.
No. It was "Oops. Our team is too gud sometimes."
Raid gear drop design literally discourages some people to farm gear for alts after getting bis for main .... which leads to unsub till next gear patch.
But whatever yet another se apologist.
Having just 1 bad class put alot more weight on other 7 players purely because of damage output
But se apologist twist it as skill check
The simplest solution they missed: Criterion Dungeons, since they were released 8 weeks in.
Not suggesting that they should add gear sets to it (although it would be nice), but the Sil'dhin Silvers could easily be a grind for the Lunar Envoy Augmentation items. I feel it can work if they make it a slower process, but I'm not sure how many Silvers would be sensible for 1 token of augmentation item, tho.
Currently, I don't fancy any of the items from the Criterion modes... to me, there's little incentive to run it more than once for completion track, whereas the Variant version has much more replayability value, nor just by the items, but the completion threshold needs you to run it at least 12 times to get everything.