If they cancelled the order for the new DCs, they'd definitely have the funds to outsource that work. Sounds worthwhile for pleasing the aesthetics crowd. :rolleyes:
Call me all the names you want, it doesn't change the fact that you're wrong. :D
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If they cancelled the order for the new DCs, they'd definitely have the funds to outsource that work. Sounds worthwhile for pleasing the aesthetics crowd. :rolleyes:
Call me all the names you want, it doesn't change the fact that you're wrong. :D
I don't think anyone's checked into that, but the backlog that would result from even beginning to look into that would be quite large.
When they do the new jobs, they provide all that's needed to get to the previous expansion's cap. Meanwhile, they're adding all the new stuff going into x.0. Trial weapons and crafts from tiers below the starting tier for a new job are useless. Bearing that in mind, they likely decided to skip that to save time and money. Looking back at old content in this way is detrimental to an MMO, especially if it's just for aesthetics.
I'm not happy about it, but I'm not going to lose my mind over it either.
Yep was mentioned a long while back, it would be overwhelming for their team to constantly go back and add new weapons each time, their model and art teams are more interested in new styles rather than going back to old styles, and there is a somewhat long process to go through often involving several teams, so plain and simple they could make the wespon but just they rather not.
What people? These updates would serve a very small minority of players.
Take a look at how many main hand / off hand weapons are generated in each patch cycle. Take a look at how many items would need to be created to fill the entire backlog for just ONE of these jobs. (I did the math in another thread. I'm not about to dig for it.) You'll find a number far greater in value to the former. Yet somehow, they're supposed to squeeze this work into their schedule and budget. There's no infinite amount of resources to get everything done.
Those numbers don't exist in a vacuum though, and don't account for the fact that the primal weapons are already having craftable versions trickled out over the course of years. Obviously if you look at four expansions worth of missing weapons for all 9 new full jobs added since ARR you'll be on the order of 900+ weapons, buuut then you have the ones they did go back and add, and the 10-20 added when they go back and add craftable versions, and if you added them a handful at a time on the same cadence... Obviously it's still more work, but it's not a "ok it's been six years now go back and make these 900 weapons" level of ask.
Basically what I'm saying is they shouldve been just doing a handful at a time as they went back to add the fancy glowy versions anyway. Obviously they aren't going to and I'm not gonna lose any sleep over it but this isn't an all or nothing kinda thing.
Explain why they added the Dzi of the Crimson Lotus and the Naigama of the Crimson Lotus when they are 85 iLvls lower than the weapons you get for free from unlocking those two jobs. The Dzi of the Crimson Lotus and the Naigama of the Crimson Lotus weapons are literally "useless" as you said. They had to add the Padjali, Kinna and Empyrean weapons for Sage and Reaper but they didn't need to add the two Crimson Lotus weapons but they did. Please explain why.
Even going back to do one set of weapons for a trial jobs weren't around for sets the team up to be asked to do more and have complaints that it wasn't the best set to release.
You're really gonna sit there and ask about level 70 weapons from the only dungeon at that level to drop any.
You never explained why. They could just have easily texture swapped any of the other level 71 to 88 Reaper and Sage weapons to be the Kinna weapons thus reducing modeling and texturing costs but they went and modeled an entirely new model just to do it. So what's their reasoning for not adding the trial weapons besides their "creative burnout" excuse they gave years ago after doing it for Red Mage and Samurai.
Ok in that case let's not release new jobs at all. Because you know, it would only serve a small minority of people. They make millions of subscriptions yet keep skimping on glamours in general. Not sure why you defend that because it's a literal fact. Not only for Sage and Reaper but for every job. Just look at latest dungeon. Reskinned accessories, can't dye the gear, no new weapons. It's been like this for a long time for what reason? The new jobs are getting shafted.
I'm telling you the people that care about sage and reaper weapons in those previous styles are in a minority.
You don't work for Square Enix either. You're just stating opinions while I'm making educated guesses. I'm looking at the facts in the history of what they've done for the past few years. You and others have these pipe dreams where there's money and people just waiting around to be used for all these projects.
Yes, they are regularly releasing items. They are only releasing so much. Since Shadowbringers, they have yet to go back and do more weapons for GNB and DNC. Their workload keeps increasing every time a new job is added. Look how little BLU even gets. You don't have to have an intimate knowledge of everyone and everything at CBU3 to see the obvious answers.
You bring up other glams like they matter. They're not relevant to this conversation as everything is already done and made for Sage and Reaper where that's concerned. It takes little effort to apply SGE and RPR to existing items. It's a different story when they have to create all new items.