DRG doesn't feel any more or less shit to play than any other melee, though?
We have the choice between a playflow anchored excessively by the two-minute meta or... a playflow anchored excessively by the two-minute meta. So long as that's pinning each in place, it doesn't seem likely that a DRG rework can accomplish much of a favorable change. And judging by the history of reworks, any such rework would likely flop with veterans regardless and will be composed mostly of just reducing complexity and APM and squishing core job components.
Could DRG be better? Sure. But that'd mostly be by rewarding smart use of Dragoon's means of banking resources (Mirage Dive, Scales, 2nd Charges) and building off of other fairly organic affordances of the traditional kit.... for which there's little alternate place or room for extension so long as DRG's and all other kits remain anchored excessively by the two-minute meta design.
Also, why would anyone choose to take both gutted gameplay and lower (SAM) damage. (DRG already outperforms SAM.) Unless, instead of rDPS, you're talking about raw damage, which hasn't been a metric around which people actually consider job balance since early HW at the latest?
