Originally Posted by
Mahimahi
I still disagree. My point was that some mechanics are designed to catch you off guard unless you are careful about it. As I implied previously, once the timer hits zero new rules on how to win the match suddenly come into play. You're expected to know these rules, either by reading the official CC guide or the in-game help. If the timer is counting down and your opponent was clever enough to push/lure you off the crystal, they deserve the victory. A blaring horn that warns that 10 seconds is left completely ruins that surprise- a tactic that you yourself should already be ready for regardless, if you call yourself a PvP veteran. So instead of 'increasing tactical options' as you stated, it will have the opposite effect of making players even more guarded- prolonging a stalemate.
To put it another way, Quake players don't become more skillful just because there is an announcer in that game. It's hardly relevant compared to the body of skills they have to learn in order to be competent at Quake. And just so, to be good, even excellent at Crystalline Conflict you must learn to take advantage of its mechanics- and that includes taking advantage of any inattentive player not watching the timers.