I regularly queue both frontlines and CC and have fun. As wacky as some of the balancing choices are, it is refreshing compared to games where gear carries you.
The pace feels just about right as well.
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I regularly queue both frontlines and CC and have fun. As wacky as some of the balancing choices are, it is refreshing compared to games where gear carries you.
The pace feels just about right as well.
I for one appreciate the sympathy. Queueing frontline is frequently an exercise in futility. Even when you think people understand how to win something like Shatter (the objective is in the name), people still manage to screw it up. :(
First time it's better than pve imo. Imagine that.
It is fine outside not having a preseason to actually balance things out before starting a season and lack of moderation on the leaderboards :p
right now the pvp system is toxic will have nothing to do with it its my choice and my right to state it here on the forums so others can also decide if they want to play it or not
I mean, I'll check it out again when they've brought BLM back down a bit. Temper Tantrum not withstanding, even though that's been the most annoying thing to deal with by far, this is still some of the best job design we've seen from this game since inception, imo.
PVP right now is like x10 more fun than any pve mode combined.
They need to add the five-minute + overtime thing to every other PvP mode too. I don't want to waste 15 minutes pretending my team might actually win.