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Originally Posted by
Shurrikhan
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The thing is, how does that work in FFXIV? Are you going to inflict bosses with Slow or Petrify or Doom? What's the opposite effect of Doom? While they COULD think of individual effects...I'm not sure I want to bet money on that working well...
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Originally Posted by
Zairava
Arm's Length/Surecast: Removed. Gap closers/mobility serve to fill this role, increase the range of those if needed.
Wait, what? These are for being immune to knockback (AND draw-in) effects. They aren't for mobility or closing gaps. And the only healer/casters with a gap closer anyway are SGE and RDM, SGE during Ifrit only, and BLM only to an ally position.
Arm's Length also doubles as a MITIGATION cooldown for tanks (and melee who have agro): It puts a 20% slow on enemies which slows their recast, thus making them hit less and do less damage. This is actually one of your more powerful mitigation CDs as a tank for AOE dungeon packs...and it's amazing how many people think the debuff is Heavy and not SLOW, which is a different debuff.
Honestly, I kind of agree with this one. Lucid right now is basically a button to push on CD. You can save it for some cases, but unless it just comes up after you've been KO'd (or you somehow predict your death to know when to save it), it's kind of just a button you keep on CD anyway, which doesn't do anything ther than passive MP regen, so...yeah.
That's what Triplecast is for (BLM only). Swiftcast is also a movement tool for healers and SMN when not used for Raise.
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Rampart is removed or is placed back into PLD's kit.
So remove the ability for 3 of the tanks to mitigate boss damage/aoe pack damage? And removing Rampart would mean coming up with 3 other 1 min CDs for the other 3 tanks.
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Same with Reprisal for DRK.
No. Reprisal, Feint, and Addle are used in hard content (Savages, Ultimates, somewhat in Extremes), especially when people are gearing up and boss attacks do enough damage to KO people without mitigation. You could argue they just nerf boss damage, but that's just removing a layer of skill and coordination from the game for no reason. AOE Reprisal is also highly useful to tanks in wall to wall pulls or to throw out on bosses before they use unavildable raidwide damage.
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Shirk is removed, we don't need it for tank swaps, just using provoke and deactivating/activating enmity stance is enough.
OR...and bear with me here...we could just bake in tank stance and keep Shirk. Shirk can be useful and is much easier to use than toggling tank stance (not that either is hard)
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Remove stuns in pve as they are almost only used in mob packs in dungeons, which could easily be fixed with a new defensive CD used for the tank(and would also be more effective), thus we pay more attention to interrupts. It would free open a second slot for PLD as well, as shield bash would be removed as it serves basically no other purpose and is basically never used anyway.
...so remove abilities just to add more abilities? That thing I mentioned above you said wasn't your objective? Not only that, but this community constantly complains about homogenization. This is how you get homogenization - removing unique things like Holy having a stun.
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I would rather see all tanks have their own version of a taunt(aka provoke) and interrupt.
...so remove abilities just to add identical or near-identical abilities to replace them? That thing I mentio- well, you get the idea.
Only useful in RARE solo content, and not that useful since it isn't AOE. At least Sleep is AOE andhas some use. This one I more or less agree on.
I disagree with your reasoning, but agree Rescue should be removed or at least do the old PvE Rescue thing by giving a damage mitigation on the target. It's too easy to mess it up and get people killed by accident most of the time. It's not AS worthless as Repose, but I wouldn't likely miss it much (other than hunt trains) if it was gone.
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Give every healer their own version of esuna.
...so remove abilities just to add ident- uh...anyone else get a feeling of deja vu?
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Peloton is back to bard exclusive
Why?
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Leg, Arm, and head graze are all removed. Let tanks take care of interrupts.
Why? At the very least, I'd leave Head Graze, even if removing the others was okay.
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Leg sweep, second wind, and bloodbath are removed, and all melee have some sort of defensive unique to them for survivability (and all but dragoon do already anyway)
So remove buttons to add buttons? Second Wind's thing is it's mostly too weak, but Bloodbath and Leg Sweep are useful and I use them frequently. Disagree on those. Though I would like if Second Wind did something a bit more interesting like maybe a slight damage reduction or a HoT.
Agree with True North, though.
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Feint gets removed but give each dps some sort of debuff to use anyway. i.e Samurai gets a physical debuff to use, Reaper magical..etc.
...so remove abilities just to add ident- yeah, I'll stop there. I'll also point back to Reprisal above.
Though niche, it's actually useful, unlike Repose.
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and addle removed, same deal with feint.
Again, see Reprisal.