I still play Monk as if it has 6 positionals thanks to over 8 years of muscle memory on controller
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I still play Monk as if it has 6 positionals thanks to over 8 years of muscle memory on controller
I'm glad positionals are slowly being removed from the game personally. I love melee classes but I always felt like positionals were just some tacked on arbitrary way of making a class "difficult" when it's really not that hard to move around a boss. What it did do instead was just make it frustrating that your dps could be (to some extent) at the mercy of a bad tank or a boss with a lot of movement mechanics. I'd much rather just have a complex rotation where dps loss is my fault and not some outside sources.
I like it because it gave me something to focus on once the actual monk combo rotation kinda became semi-auto pilot for me. And I always enjoyed the flavor of doing positionals on a monk due to the class fantasy of being some martial expert weaving around your opponent to nail them in their weak spots even if it was just minor bits of stutter stepping or just hammering true north off CD
I would be on the "I'm fine with positionals being gone" bandwagon too, but only if SE actually put something in to take its place. Which they didn't. They took away its oGCDs and positionals and gave nothing in return.
I can see why they don't wanna design fights around a job with constant positionals tbh. I think it might fun though if they were brought back but perfect balance nullifies positional requirements to not overwhelm players during chakras. At the very least raptor positionals would be cool. This is also a solution to some players' complaints that MNK needs more to do during downtime