Originally Posted by
Tobias_Azuryon
Like everything in life context matters.
If a WAR goes into the spawn/chases to harass which makes them a target while someone else pushes the crystal? Awesome.
When a dps/healer runs after someone and dies because they got 4v1'd in the backline? Less awesome.
Pressure itself is a key point in any match as any time spent having the enemy run away is time they're not bursting down your squishier team members. Just don't run into a group/spawn when the SAM has their LB like a moron >_>
That being said I've gone in with WAR/SGE/RDM/etc and pushed into the backline and sometimes the key to victory is, indeed, distracting your opponent. I've had a game where three of their dps chased me as a WAR which provided my team the ability to kill the tank trying to push the crystal, and push it in our favor. It's a valid strategy to take one kill of either yourself or a team mate to keep 2-3 people annoyed/pressured.
I'd say one of the biggest issues in the games I've played currently when I'm playing SGE or with a WHM as SGE is that they will let a NIN or someone wreak absolute havoc on the back line defense and not do anything about it until it's too late. Chasing/going into enemy territory has its purpose, especially in Overtime. if 3 people are on crystal and 2 are harassing in spawn or close to it, that can be a key difference between a win and a loss in terms of ground covered.
The people who leave me or a single person alone on the crystal to defend against the oncoming onslaught of 4vMe though? Yeah...that always sucks.