Originally Posted by
Fannah
Nice work to have a quick review of classes.
Knowing how tier lists can be influenced by what we play (whatever the game is, it's too hard to be perfectly objective), it would be interesting you tell us what you play in PvP
(we see "NINJA" in your menu, but we can't be sure if it's what you play, and if you only play it) (just as an exemple, I say this because in some games, an assassin class might seem op just because you play a squishy glass cannon like a kind of mage).
+ the game is easy to understand, in a way, but it's still very early to be sure the good players into PvP found the right way to play their class in each content (in every game, players ends to find things, especially when some classes might be more "noob stomper" because of some mechanics but they could be countered in a way at higher level of experience (not to eventually reverse the tier list but to greatly reduce the gap between classes).
+ maybe some classes, because of their gameplay, are more made to be played in premade teams and just less good if they are played in solo.
+ we don't know if it's actually viable to all PvP contents as your title looks like being very general while you're showing your Crystalline Conflicts board only.