-
It seems like the PvP allows them to experiment with ideas that they couldn't normally in PvE. Players responded very favorably to some of the concepts put forward with Logos and Lost actions for similar reasons.
DRK in particular is very well done. They basically took the HP as a resource idea from other games and ran with it, with Bloodspiller now acting as the functional equivalent of Minus Strike to synergize masterfully with Eventide's 1 HP state. I really want to see more experimentation along these lines. I'd love to see full fledged Runic for spell denial, or a healer with Reflect. I think that the more PvP diverges from standard PvE principles, the more fun of a game mode it's going to be.
-
I enjoy PvP in general, but these changes have me really excited for it when maint is done.
The new LB's, where every job has something that goes a long with the job fantasy, feel a bit like how 2-hour abilities worked in XI; every job has a unique "ultimate" ability. I'm hoping this will make PvP more interesting (though RIP old BRD LB, guess now I have to stick with pack on objectives since that's where the new LB will shine and get the most bang for its buck).