I'm kind of okay with the nerfs to SCH Expedience. You rarely got to use its full duration anyway. It' still hurts that they would nerf the Capstone ability after it was all SCH got in that Endwalker trailer shitshow, but well, It doesn't change the fact that we have it in the first place. Its a strong ability if only visually undewhelming.
PvP just keeps adding salt to our wounds.
04-01-2022, 09:48 PM
Aword3213
Quote:
Originally Posted by rewd
PvP just keeps adding salt to our wounds.
Healers in PVP are very engaging to play to begin with
I'm kind of okay with the nerfs to SCH Expedience. You rarely got to use its full duration anyway. It' still hurts that they would nerf the Capstone ability after it was all SCH got in that Endwalker trailer shitshow, but well, It doesn't change the fact that we have it in the first place. Its a strong ability if only visually undewhelming.
It's not new. It's just our salt being made manifest
04-01-2022, 09:51 PM
GrimGale
Quote:
Originally Posted by Aword3213
Healers in PVP are very engaging to play to begin with
Unpredicable incoming damage. Check
MP management. Check
Debuffing enemies. Check
Interactive job gauge(scholar). Check
I will still not touch PVP with a ten-foot pole. I personally detest it. I am glad its getting new additions and content though. Maybe I'll try it out but still.
04-01-2022, 09:55 PM
Aword3213
Quote:
Originally Posted by GrimGale
I will still not touch PVP with a ten-foot pole. I personally detest it. I am glad its getting new additions and content though. Maybe I'll try it out but still.
I'd recommend trying Scholar first.
I'd bet you will love how interactive its job gauge is.
It's a shame we can't see such design philosophy on PVE healers
04-01-2022, 09:57 PM
GrimGale
Quote:
Originally Posted by Aword3213
I'd recommend trying Scholar first.
I'd bet you will love how interactive its job gauge is.
It's a shame we can't see such design philosophy on PVE healers
I've tried it. It's not a matter of class design for me. I just hate player versus player competitive content. It brings the worst in me and I don't enjoy it.
I do agree that level of interactivity in the class design would be amazing on PVE gameplay.
04-01-2022, 10:03 PM
VictorSpoils
+1 to Kaiten getting scrapped. Felt pretty redundant and it finally brings SAM down to 32 actions.
I'm kind of okay with the nerfs to SCH Expedience. You rarely got to use its full duration anyway. It' still hurts that they would nerf the Capstone ability after it was all SCH got in that Endwalker trailer shitshow, but well, It doesn't change the fact that we have it in the first place. Its a strong ability if only visually undewhelming.
It's just Pneuma with a flower petal.
I wonder if they'll bring it into WHM's main kit if the demand is high enough. Could even rework Misery into it.
Side note: It looks like PvP Sage has a skill that's similar to Paladin's wings.
04-01-2022, 10:37 PM
GrimGale
Quote:
Originally Posted by inhaledcorn
It's just Pneuma with a flower petal.
I wonder if they'll bring it into WHM's main kit if the demand is high enough. Could even rework Misery into it.
Side note: It looks like PvP Sage has a skill that's similar to Paladin's wings.
That makes me think it may be a lily spell or ability.
04-01-2022, 10:49 PM
AnotherPerson
New PVP design overall looks actually pretty good and fun to be honest.