As someone that has spent a few days glamoring my squad and actually enjoying the system, that news really steamed my hams. :/
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LFR (Looking for Raid) divided the raid into sections so instead of doing all the bosses in one sitting, you'd get a set group (the wing). To complete the full raid via LFR, you would queue for each wing (there would be 1-4 wings depending on total bosses).
How it held your position - once you went into the first wing, your position in queue for the other two would continue to advance with Group Finder keeping track of your position. Once you got out of your current duty, you'd be higher up in queue for the remaining two duties. Get to the top (if you weren't already there) and you're placed into the next group to form. Same with the third duty once the second was completed. You didn't have to requeue and start from the bottom.
If you reached the top of the queue while in one of the other duties and a group was ready to form, it didn't change your position. It would pick the next available player in queue not bound by duty to join the group instead.
But as others have said, you are then dropped from the queue for the remaining 4 once you get placed in a group and have to start over.
With WoW's LFR system, you'd remain in queue "on hold" for the ones not yet done.
It didn't cause problems in WoW, Why would it cause problems here?
That's always the problem. The code for Duty Finder might work vastly different from the code that WoW used for LFR.
No. Trust is for players who aren't comfortable playing in groups or wish not to for some reason. The queues may be near instant but that's a side effect of the solo design (no need to wait for a match on needed roles because Trust is filling them).
Also, running a dungeon via Trust doesn't amount to a time savings compared to queueing normally for each dungeon one by one. Trust is designed to be slower.
How in the world would that remotely be fair to someone who queued into the second duty but gets bumped because someone else got there whatever time before? No. Just no. These are separate duties, not one pieced out raid, and we should go back to the bottom past those who are already queued once we get our chance to run our first choice instance. We had our chance with our first choice. Now it's time to get in line behind those who haven't gotten their first choice yet.
100% agree that we should be able to queue multiple rolos even if we don't keep the queeu on the others when one pops. A very simple but very helpful quality of life change.
Queueing for roulette is like queuing for multiple dungeons at once. Not sure I get what the difference is. Imagine when you queue for leveling roulette, you have essentially queued for every dungeon at your level and below. You are placed in a queue based on your role. As you move up the queue, sometimes you are jumped over because your level is too low for the instance that someone else has queued up for. But you maintain your position, just everyone behind you moves up by 1.
It would be a lot of work to rewrite DF to be able to queue for 4, 8 and 24 man instances all at once.