The way I see it is all people did was complain about other players and having to do roulettes they didn't want to be a part of, so people got what they asked for. :/
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The way I see it is all people did was complain about other players and having to do roulettes they didn't want to be a part of, so people got what they asked for. :/
We've had trusts for the whole of Shadowbringers and Endwalker but an overwhelming number of players still queue to play with other people. Recent experience suggests that the Trust system is a backstop for a certain population but not even close to everyone. The only biggie that will definitely vanish is the MSQ roulette but that's probably a good thing and they can just do a tiny reallocation to bump up the poetic rewards for Raids roulette, problem solved. I mean if you are trying to get through Ivalice/Omega/Eden for the first time the Duty queue is still "long-ish".
Honestly, I don't use MSQ, and I have a problem trying to find what I should actually use the tomestones for.
in 5.0, I just used it to upgrade jobs to 70 gear as I was going to play them...by the time that one job got to 80, I probably had enough tomes to gear two others. Pre 6.0, I was wasting tomestones, ultimately buying Bozja weapons because "hey at least it's something".
Now that 6.0 is out and the 80 gear has shifted to Poetics, I'm doing exactly the same thing..and only 4 jobs to 90 I've already bought every piece of Cryptlurker jewelry and like... 3 full sets of gear (Tank, Healer, Ranged DPS). The only one left to buy I'll get mileage out of is the caster set because I can level 3 jobs with it. Maybe DRG/RPR.
For me, and me personally, I don't need more sources of tomestones to earn. I need more things to spend them on. Even if it's just convert to cash money.
Disclaimer, if it's needed: I do not run content at cap, aside from alliance raids and the normal-mode of the raid series, like Eden. I don't do enough content to generate the "endgame" tomestone and do understand that I could be doing that instead..but my goal is to level everything, not get BiS.
I'd rather use the duty finder and get group than use trusts, this is a mmo and it's nice playing with other people
The rewards were only added as an incentive to allow first timers to be able to run through the dungeons without being told to 'skip the cutscenes and watch them in the inn' as was prevalent prior to making the cutscenes unskippable.
I don't feel they need to offload the added rewards anywhere else, just eliminate them with the msq roulette.
Or just keep the reward on the MSQ roulette? That doesn't mean the MSQ Roulette is going anywhere just due to the changes in the two happening.
Hopefully they do move the poetics off to the other roulettes. I hadn't really bothered with the MSQ roulette until I started working on my anima weapon, and need to buy a bunch of items for that using poetics.
Was in context for another thread but something I believe that could be a nice change, specially for casual players but also some nice options and tweaks to someone's perfect rotation, is a revamped challenge log system. With the purpose of allowing it to temporarily incentivize both diversity of content but also to ignore the path of least resistance depending on your cadence and list of goals.
I had thought there might be a small handful of daily options, that didn't really offer anything beyond xp, but the weekly ones would be buffed in multiple ways including on XP and perhaps a new Baubble of Merit type reward that allows you to purchase tokens for a lot of other content. For example you might complete 2 unique leve for the day to get a bonus 15% exp, and the weekly of 10 unique leve would reward you 30% exp and 1 babble. You can use that to purchase tomestones, hunt tokens, gc seals, etc. Encouraging non-standard options as well like "kill 5 unique B ranks" or maybe even you might be able to get some tomestones for doing saucer content. Because they're weekly they're not going to be repeatable until next week, and the ones rewarding major things would be a little bit harder but still allowing you to do something in a way that is against the grain but not feel like "wow what a waste of time to do what I want, I guess I'll choose progression instead... as I've got 3 hours this week and I can't allocate any of it to what I really wanted because I have to do the roulette instead".
I do like the challenge log currently, but I also feel like it's more of a little bit of a cherry on top sort of thing and focused on content that already gives what it .. kind of already gives. I think.. it could be used, as said above, to temporarily allow the game to divert flow of progression into "how you want to play" instead. Of course hyper easy or repeatable ones need to be careful with what they do to the economy (no daily should offer gil lol). Not that it needs daily, I just think it could be a nice way for players to be like "you know what, I don't feel like doing 2 dungeons today- I actually want to a treasure chest for 10% exp bonus".