It's a Korean MMO, it'll be on life support in a few months.
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It's a Korean MMO, it'll be on life support in a few months.
It's a shame, honestly. People get all sorts of excited when a new MMO is announced and releases, hoping it'll have something that others do not. The demand is always there. It's just that no one really has the guts to innovate in any significant way. MMOs are expensive to make and maintain so I get it. It's a huge gamble that usually doesn't pay off.
Honestly that's kind of my impression too. It's really like the K MMOs I've seen my brother play but with a top down perspective - I don't think it'll be hugely popular for long.
But the devs also said they'd be happy with a few hundred thousand players, so, they do seem to be prepared for it to be niche. Which - if they'd rather make what they like instead of aiming for massively popular, all the more power to them as far as I'm concerned.
Yesterday was new world. Today is lost ark. Tomorrow is ashes of creation.
While I'd love to see more contenders for big titles, I can't see any of them ending up as anything but niche in the long term. Just like the previous two, however, I'm sure AoC will have a lot of launch hype a big launch day/week/month.
Lost Ark is the hype ATM.
It won't last. The game isn't shy about being massively p2w and requiring a ton of grinding. Most players will burn themselves out rather quickly as Lost Ark isn't a game you can just pick up whenever like ff14.
When I first saw the game appear and looked up its business model, I already knew it wasn't for me. I'm surprised so many latch on to it, despite decrying "the state of the MMO" every chance they get. If people keep supporting such practices, nothing will ever change.
I'm not exaggerating when I say...."every time I learn something new about Lost Ark I run further from it"
Today I learned it has loot boxes.