to give the "at least you tried" feeling when healer die and you cast physick to tank instead of using revive spell to healer.
seriously though? no idea lol
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to give the "at least you tried" feeling when healer die and you cast physick to tank instead of using revive spell to healer.
seriously though? no idea lol
Honestly I’d be happy if they just keep it exactly the same but scaling off Int. It’s not stepping on Red Mage’s toes since it can’t be Dualcast or chained into insta-Raise so I don’t think it’d be balance breaking. Maybe increase the MP cost if they think it’d be too powerful otherwise
just bump the cure potency by crazy margin like 1200 potency (heal about half of your hp or something) but with long cooldown like 60 seconds so not to feel "samey" with RDM cure
Since Physick is an ACN spell and essential for SCH ARR leveling experience, the only way to "remove" it would be by replacing with another spell via trait. Quickest fix would be the "same" spell with a different name and actually scaling from SMN's main stat: INT.
Food for thought:
Isn't SCH and SMN Physick 2 separate instances now?
I remember back when Stormblood released, I went to check on my SMN and the Physick was greyed out on my hotbars. I thought the spell was removed... only to find it "intact" on my spellbook. I instantly thought they created a different instance of Physick for SMN, scaling properly with INT.
Also, to confirm this suspicion: https://garlandtools.org/db/#action/16230
https://i.imgur.com/aHcbSLW.png
Garlandtools database shows two separate instances of Physick, one for SCH and another one for SMN/ACN.
If this is truly the case, why SMN's physick still scales with MND rendering it useless in any kind of situation?
Scholar spells have had completely different IDs and mechanics since Shadowbringers, so no, they could just move Physick into the Scholar-spell section along with where Bio and Bio II were moved and where Ruin I and II have sat for two years being different spells than what Summoner gets.
The difference is that res is a useful skill from the point you get it until max level. You use it in level 90 dungeons and extremes and even in raids as a last resort. Res is often mentioned as summoners "tool" that makes it the lowest magic dps now, next to its extreme low complexity of spell rotation.
In addition red mage also has a healing spell and is never turned to healer... and even though it has a longer cd and lower potency time, the RDM spell is 100% more useful for the single reason that summoner Physick scales with Mind, while summoners main stat is Intelligence so this spell never scales... for red mage this is not the situation, the heal is actually potent and is used by people.