Crafting was by large, pretty inaccessible to most people because you would have to commit to it.
Crafting as it is now, simplified for the better. Yes I get that people want it to be harder and "for the pros" but crafting has so many benefits if it were more accessible. Things like melding your own materia, repairing your own gear and even crafting your own gear is satisfying. The whole argument of "now everyone can compete because we're all equal" which is wrong. Crafting and selling is very intense and requires prior knowledge and understanding of how the marketboard works. Not everyone is going to do that destroy competition. In fact, encouraging more competition on the marketboard is healthy as it is in reality with the economy. No more having drop tons of money just because there were only a handful of people selling and essentially controlling the pricing.
Also being able to efficiently crafting and selling at a high rate requires top tier melds and that requires overmelding and that in itself does not appeal it to a lot of people as dropping millions of gil to perfect your meld set.
Still having level all 8 crafters is rather daunting and obtaining master recipes for all of them is time-consuming.
So to answer your initial question, no. I get wanting more complexity in it as the desire to want complex jobs so you can feel a sense of accomplishment by understanding it but it's really unfair to people who isn't super into just trying to make crafts for themselves or a friend.
And no matter how much people complain about casuals ruining the game, remembering that casuals also fund the game so it is in SE's best interest to more things more accessible.
I like the way crafting is currently as its not super hard to understand and rewarding for anyone new to jump into.
