Originally Posted by
Hustensaft
That is exactly the point. The never-changed system can no longer properly do what it was designed for.
In ARR hunts were as easy as "hunt spawns" -> "player ports into zone".
Now hunts are "hunt spawns" -> "player travels world" (involves waiting time + loading screen) -> "player teleports to zone (involves waiting time + loading screen) " -> "player has to travel to instance (involves waiting time + loading screen) " -> "player has to win congestion (involves teleport time on single instance".
Tomestones, materia and nuts aren't the only issue (for me). The 1000 S-Rank kill achievement is the problem. If you get 10% of all spawns (no instances), you need 3.4 years to complete this achievement on EU, and 2.6 years on NA, and 2 years on JP - at the same time, EU is the most congested region, so in practice, your chance of getting hunts on EU worlds is probably lower then for e.g. crystal worlds.