Originally Posted by
MartaDemireux
Abilities/Spells (*denotes skill requires jar/vial equipped in main hand):
Lv 1:Cracked Idol A=Channel abilities of Spirit within Idol
Lv 6: Spirit Dart; Non-elemental magic attack.
Lv 10:Cracked Ido Bl=Channel abilities of Spirit within Idol
Lv 20:Cracked Idol C=Channel abilities of Spirit within Idol
Lv 20:Idol I=Channel abilities of Avatar within Idol
Lv 30:Cracked Idol D=Channel abilities of Spirit within Idol
Lv 30: Spirit Blast; Non-elemental magic attack. Chance to inflict 10 second paralyze effect on target when used in combo with Spirit Dart.*
Lv 38: Passive Channeling; Lowers player's enmity over time.
Lv 40:Cracked Idol E=Channel abilities of Spirit within Idol
Lv 42: Aether Split; Next Evoke command will cost half MP. *
Lv 46: Spirit Impact; Non-elemental magic attack. Chance to restore MP in combo with Spirit Blast.*
Lv 50: Aether Infuse; Improve Focus increasing damage of next ability. Does not work with Astral Flow.*
Job Abilities:
Lv 30: Summon I; Create physical form of a avatar(can't do for cracked idols)
Lv 35: Astral Burst; Improve avatars Offensive abilities
Lv 40: Astral Focus; Improve avatars defensive abilties
Lv 45: Astral Limiter; Decreas Avatars abilities to lower perp cost.
Lv 50: Idol II;Channel abilities of Avatar within Idol
Lv 30: Summon II; Create physical form of a avatar(can't do for cracked idols)
Traits:
lv 12: Enhanced MP; Increases MP by 5%.
Lv 16: Auto-refresh; 3MP/tic.
Lv 20: Synergy; Reduce Recast of Cracked Idols
Lv 28: Enhanced MP II; Increases MP by 10%.
Lv 40: Auto-refresh II; 6MP/tic.
Lv 48: Conserve MP; chance ability will cost 10-20% less MP.