So, flamethrower 880 potenct over 10 seconds
vs 600 from scattergun + 4 autoattacks at 50 each every 2.5 seconds + 30 heat
if 30 heat adds up to more then 80 potency, flamethrower loses.
previously the math only had 15 heat and spreadshot didn't make nearly equal damage, so that final 11th tick of flamethrower put it over the edge
So, best case would have been the gun sprays out it's heat in flamethrower (rather then using fuel to do it and making waste heat), durration based on total heat (thus it being better to use it at LOW heat, because free extra tick is where your damage bonus is), and to just do it as a napalm shot that burns targets as a real DOT, instead of locking us down.
Doubt we'd get something that nice, but...
as it stands... if you are not keeping up on using your heat, go ahead, use flamethrower, it's slightly better, but if you ARE properly using your heat, don't bother.
Though I want to say... if you are doing AOE rotations....
Scattergun vs Autocrossbow
If you stop to use 50 heat to use autocrossbow 5 times, that's 40 heat you just didn't get from scattergun being used 4 times. You just traded 90 heat for only ((5 * 140) - (4 * 150)) ... (700 - 600) ... your trading 90 heat to do 100 damage per foe in the aoe spread. ... that's not good is it?
