Mhhhhhhhhhh....... No
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Mhhhhhhhhhh....... No
I have to agree. I was absolutely enthralled with the area and its ambiance, and even enjoyed the lyrics as a build up to the finale. But now that they're still there, I don't look forward to going back there at all. It makes reading quest dialogue difficult as well, with my mind trying to interpret two strands of words at once.
*Please* give us the option to permanently switch it back and forth between the two arrangements - if not possible to put in the settings menu, maybe through a new NPC dialogue option.
I think it's great as is!
My god, this 1000x. It's not helpful too that the msq campaign is quite long where you have to help the stupid lopporit again, but it's more obnoxious this time. Go here, go there, do it again, now look for 8 people but we marked 20 people.
Frigging give me migraine I kid you not.
Also agree. Its the one zone i turn the music off for. Its not a bad song, but its akin to going to the tempest and constantly hearing the Shadowbringer theme. it makes the song worse from being over played.
A good potential compromise would be to have the day theme be the lyrical song and the night theme be the instrumental version.
That's your compromise - go farm fates and listen to the music in your own room. Ambient music should by... a instrumental music without nasty vocals... and definitely no max 3min long in a loop. Sometimes got feeling like WK gonna defend everything in this game.. even if this is unintended bug.
I hope someone gonna tide you to the chair and gonna force you to listen this music for 48h.
https://media2.giphy.com/media/jN86r...giphy.gif&ct=g
Just make it optional so the crazy people can listen to it 300 times a day if they want to.
I love the track also, but when i'm running around mining ore?
It becomes a bit over dramatic.