Something I just thought of with Soteria is it being an ability that temporarily grants a second Kardia, so you can heal two party members while doing damage, OR stack it onto the same party member.
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Something I just thought of with Soteria is it being an ability that temporarily grants a second Kardia, so you can heal two party members while doing damage, OR stack it onto the same party member.
I like the Enhanced Kerachole giving everyone Kardia idea, I like the Eukrasian Toxicon DoT idea, and I like the Soteria as a 2nd Kardia with a cooldown idea.
Job is really fun as it is, but there are some good ideas to make it even more fun in here :)
Can I just...not have to run into melee range to use Phlegma, please?
I don't think it would change much/break anything about Sage, but I would love if Rhizomata gave 1 stack of Addersting along with the Addersgall it gives already.
I disagree. While in lower level dungeons you will see that Kardia more or less mimics the SCH pet fairy in terms of healing.
It is even better than Embrace since we can choose who gets Kardia. SCH could at one time force their fairy to heal a specific person, but this function no longer exists.
Healing over time Kardia does not make sense either because you could constantly refresh the regen dot while spamming DPS abilities, and regen abilities like dots are not meant to be needlessly overwritten and is a total DPS/HPS loss.
I think Sage DPS is very involved.
Consider this.
At level 70, you can spam the single target shield on multiple people in a party and gain one of the DPS triggers to throw off a Toxikon. This means that if you can strategize enough by shielding specific people BEFORE they take damage you not only protect them but gain a DPS boost by doing so. This is LOADS better than SCH 'Broil spam'
I love Sage. It is far more involved than SCH and reminds me of the 2.x/3.x days of shield healing. I generally design healer hotbars the same as other healing bars, but Sage is designed more as a DPS which is exciting.
It's only "involved" and a dps gain if you can preshield during downtime, like tank still pulling and every mob already has a dot or before boss pull/ the boss is untargetable and has an add phase later.
Even than it's not a dps gain single target because you get Toxikon at 66, same potency as Dosis until 72, lower potency until 82 when it becomes dps neutral again - if accumulated during downtime.
Rotating EDia and Toxikon in big pulls is a huge dps loss over just spamming Dyskrasia and firing Phlegmas. If a tank cannot be kept alive through big pulls despite using all oGCDs available, it's a slight dps return but never the way to go.
It's a last resort for papertanks or people with multiple vuln stacks about to eat an aoe, not a great strategy and inferior in terms of efficiency.