youre right. this is an unpopular opinion.
youre right. this is an unpopular opinion.
But...all jobs are already DPS jobs
They tried this before in ARR and the playerbase hated it with an UTTER passion. To enforce it so it would even matter you would need to lock people in at the beginning of an instance and would also have to effectively design the raid encounters with an extreme amount more damage as healers would only be dedicated to healing or dps?!?!?
Your idea never made sense then and it still does not.
I dunno, a healer ninja sounds awesome. They steal your injuries and then throw it back at the enemy!
The main problem with this is that the developers don't give healers offensive actions proportionate to how much of their time (50% is a conspicuous underestimate for content intended to be difficult) is spent on offense. Perhaps they could be convinced to do otherwise if they just dumped the idea that we need healers. Healers are effectively built for a game that isn't there.
what they should do, is remove all dps jobs, would require some retooling I imagine.
but if we are making unreasonable discussions about removing entire parts of the game the norm, why not? dps spend a lot of time on the floor, be a lot less stressful on healers having to raise them, and tanks wouldnt have to step over the bodies.
honestly though, there are games out there where every class is teh same, just different looks, with no triad.. suggest you try one of those if thats what you are looking for. it is not needed here
That sounds dreadful. We can't get tanks to pick who's going to MT in Alliance Roulette, but somehow we're going to coordinate on the fly in PUG groups who's going to heal, tank, and dps?