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It's a problem that is told for years first with rapidfire then wildfire and I know lot of people got disheartened when they saw they made rapidfire the core gameplay of the class while it was the thing people wanted fixed. Same with Bloodweapon, people complained more about bloodweapon than delirium and only the later got fixed, it's very sad to see that our feedback is rarely listened to :/
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I am from Brazil and play as MCH.
Without a paid VPN, my ping goes around 160~ and I cannot do 6 gcds and weave under WildFire. Paying I am able to, however, I shouldn't have to pay to do a simple job's mechanic. Yes I am in South America, but the bunshin treatment would fix the problem and make the job very playable by SA. Even though a SA server would be amazing for raiding.
That is also a problem for, like, Dragoon that have animations lock. Without VPN you can see how much it drifts. So a change on to how the animations lock and client/server interacts is good, either for people neaby, and for non-NA/EU/JP/OC people too.
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I think the biggest issue(s) with this ping problem is that it has both been around for years with plenty of people asking/questioning/suggesting for it to be fixed, and it also has had third party tools fix the issue for SE. Meanwhile the feedback we receive is "not enough information" despite many threads going into details that they worry will have them banned for ToS violation. We also have people take the time to repeatedly explain how the system works in detail and point out the exact problems while providing various solutions for SE. There are also directly mentioned freely accessible and some source code even accessible programs that do fix the problem. Yet SE has seemingly taken no action to fix the issue, if they even acknowledge it at all. This isn't meant to be an attack AD against SE, but a request for help and direct action to be taken. There are already easy access to cheats that would do anything the current method is supposedly preventing, so why is it not just part of the client side to always have the amount of animation lock SE desires so that ping(distance) does not affect the issue? The issue is not packet loss, its the current method used by the system to determine an inconsistent animation lock between actions and players. As seen in this thread the clipping and inability to play classes normally is not even a "high end top tier game-play strategy" issue, it makes the game feel bad, clunky, and not enjoyable.
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The only thing I can guess is that the EN forum staff only pass along threads that get a thousand replies or something. So I guess we just keep endlessly bumping this? Don't worry if you have nothing of value to add, just bump and maybe eventually someone will notice.
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As a NIN player ping issues really really hurt. So i am throwing in my support, please SQEX have a look and fix this.
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Please do something SE >.<
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Doubt they will fix it, SEA server is going to be their solution. You can also try the current Japan datacenter where all the oceanic cool kids already play.
Before I went over there I couldn't even dodge stuff like Titan's bombs and half the orange aoe's in this game, let alone use 2 moves off gcd.
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Also agreeing with this post. I live in a fairly rural area and I am stuck having to use a VPN (ExitLag). Without it, I'm sitting around 100 ping but can spike as high as 150. ExitLag helps stabilize my connection to keep my ping from bouncing all over the damn place. Without ExitLag, can't hit a 5 GCD Blood Weapon, can't hit a 5 GCD Hypercharge. With ExitLag, I can do both, but I shouldn't be shelling out $8.55CAD a month just play the game without getting screwed by the effects of ping on animation lock.
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What I really want is for them to get rid of the 90002s due to heavy packet loss and implement error correction/catchup instead like XI had. And while they're at it, get rid of the auto-fail while solo on d/c during Deep Dungeons. :P
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I just remembered that even with a good connection that now allows me to put 5 GCD under hypercharge/do blood weapon/delirium/inner release, I still can't have a drill/Air anchor to finish my Wildfire consistently. The damage being applied -later- than for normal heated shot, I can't imagine the ping needed to be able to do it 100% of the time, so yeah, please look into this, square :/.
And I lived in Belgium/france/Finland, so not even that far from the eu servers.