But then they could replace those buttons with new buttons :D
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when it comes to games, my answer is yes and no
Do i enjoy alot of buttons "yes" but do I enjoy it just for the sake of it like a million cds just for seconds of boost not rlly
I only enjoy it if the buttons are useable as often as your first ones that way you can use strategy and complication moves that can maximum power you making it clear the difference between expert level of the job and not so good at it
not really, there is only so much they can add, the addition of more oGCD will reduce potency of GCDs to spread across combo based jobs, to keep balance, and there isn't much more in the way of GCDs they could add without de-coupling rotations away from the new 60/ 120 second buff windows and reduce resource building with less combo usage for gauge spenders. Combos are fine as is, they don't need consolidation, if people struggle with hotbar space, then it's up to them to optimise their hotbars better.
Honestly depends on how many important regular buttons you have to press.
I found the sweet spot to be around 18 Buttons to press regularily within a rotation or otherwise active enough regular skills and about 8 skills that have a more niche uptime or otherwise long CD.
Wouldn't mind more if they are buttons like stances or extremely situational (repose, undraw) but even if the total buttons is above 26, I'd be fine as long as the active buttons won't be above 18 as I'd have to click any other buttons above that number.
This was especially apparent for me while leveling Samurai and Blackmage.
Jobs that had it just right were Dragoon and Summoner for example.
I'd only assume that they are aiming to stay below 32 though to not mess up with comfy controller play but even that would mean hot bar swapping if you wanna slot in important markers and 2-3 important general slots like teleport/greeting macros.