Excuse me? Players want an engaging, fun job (like healers used to be) and that's "terrible?"
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I'm lowkey expecting to have a 1-2 nuke rotation even though I would rather have an interactive rotation, but even if a simple 1-2 boring, that's at least a step in the right direction. Anyone got the bingo card for healer expectations?
The sooner they stop homogenizing and start creating job specific abilities that set these healers apart (dps options can do this...) the better.
5.0 about forced me from a game I played since day-1. Not sure I can deal with another release that terrible.
Spamming "Broil" 10,000x a week SUCKS.
If Apathy is Death, then I'm a Lich.
Going by the job action trailer, it looks as if healers are dead, minus sage. Sage looked as if it had a actual rotation of sorts with more then 3 damage moves, but with the other healers looked like they just got upgrades of old skills.
What a joke, I doubt it will get better the further the live letter goes on.
Sage is cool. Ast has either an aoe heal or an aoe buff with minor arcana, they also can use div without seals? whm has like, an aoe heal that they can set down like star. sch has... idk? it doesn't have too many actions lol.
I was already chuckling when I heard "we know players say they like complexity from prior expansions, but we decided complexity bad". Progressed to laughing when I saw what appeared to be a doubling down of 111111111111111111111 for another. Expansion. More healing spells, you healers are missing another copy of Cure 2 in your toolbelt.