Originally Posted by
PangTong
To counter this, the devs simply adjust the damage calculations for earlier levels so that everyone is overpowered. That way there's no risk that you might fail an old duty because you were unlucky and got a group with jobs that sync badly. But this has the additional effect of trivializing old content to the point that DPS checks are non-existent and you don't even get to see a lot of what bosses do before they die, EVEN when running at Min ilvl/No Echo. When just playing synced normally, the content just falls over so quickly you wonder why they even still make you do it.