I don't find dpsing on healers fun.
I also don't think healers only facilitate dps fun. My fun as a healer comes when shit hits the fan and we barely survive.
Alas, that doesn't happen much here.
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I don't find dpsing on healers fun.
I also don't think healers only facilitate dps fun. My fun as a healer comes when shit hits the fan and we barely survive.
Alas, that doesn't happen much here.
I've always played a healer, but recently created an alt who is just a tank/dps, and I'm honestly developing whitemagephobia at this point, specially because I know they can do better, they just don't want to
(and no, I don't mean low level dungeons like Totorak, or those that like letting tanks drop to <20% HP before healing, I mean WHMs in Bardams or above that only uses Cures, not even lilies)
To be fair, tanks are the ones who inherently need healing, whereas the dps are the ones getting babied in that sense because more often than not, if they need healing is because they step in bad.
I can assure you, outside of trolling friends, you're going to have remarkably little fun eating unavoidable damage, on any job, except for perhaps Dark Knight.
This game absolutely does not believe in the mantra of "Stand in fire, DPS higher". Tanks do not gain resource from taking damage. No DPS gains resource from taking damage. Healers do not gain resource from healing more damage opposed to utilizing specific skills, which in turn do not provide more based on how much they healed, but rather that they were used.
They, the developers, are actively designing away from the idea that 'healers adjust' by removing vuln stacks and replacing them with damage downs.
The notion that a healer exists only to babysit other players to let them have fun is flawed on basically every level of play outside beginners.
No, what I meant is that a tank getting damaged is part of their role, while dps mostly aren't, and our job as healers is to watch over when they do get damaged, either due to inexperience, latency, or even trolling, hence "babysitting" (which I probably should've put in quotation marks the first time). The issue at hand though, is that while healing as a role in on itself works as the safety net of the group, it doesn't mean they exist solely to heal in raids, let alone justifies being treated as second class players, if not outright ignored, which is what's been happening as of late.
Ah, this reminds me of another healer conversation (oh hey, it was also one with Kabooa~).
Thread:https://forum.square-enix.com/ffxiv/...BD#post5605527
Taking avoidable damage is part of no one's role, which is the specific scenario you painted out.
Dealing with unavoidable damage is the healer's purpose. That is why they exist. They do not exist to deal damage - They do varying amounts of it from system to system, but that isn't why they are there. They are there to deal with the damage you cannot avoid. They do not exist to focus the damage output of a superior enemy on to themselves and minimize it with superior defenses.
Contrary to what you are saying, the only reason the healer archetype exists is so that enemies can deal damage greater than your party's total health and not have it end in defeat.