the problem with PvP is that it's side content that a majority of the community actively avoids because the community is more for story/crafting/dressup then anything else, so it doesn't matter how "decent" the content really is.
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the problem with PvP is that it's side content that a majority of the community actively avoids because the community is more for story/crafting/dressup then anything else, so it doesn't matter how "decent" the content really is.
Most of you just do not know how fun pvp used to be before the Stormblood changes. At least i played nothing else till they decided to listen to the people saying it is to hard. We had Games from 9 am till 4 am, pretty much all Day, especially when Feast became a thing. I remember how much fun i had doing pvp with Friends in premades. Mostly in Frontlines. Well, all we have left on the Frontline part is a mass BG with Characters that are balanced towards a 4v4 ranked mode that is only on for the first few weeks of its Season. Yes, Feast also died down a while after its Season start back then, but Frontlines pretty much opened all day.
Thanks to the vocal minority for ruining a Game Mode you did not even play, now they got their Wish and the result is a Moba with 5-10 skills that opens only at primetime.
I play other Stuff now on the side to have an appropiate pvp Experience.
PvP itself ain't bad.
The Ladderboard and reward structure on the other hand.
Most people don't even care about it once they find how the pvp is more about grinding than anything else, and the chances of getting something out of it are slime if non-existent.
Thus PvP became the meme content of this game, a recurrent joke - Like being designed from the mentality of hiper competitiveness on a community that doesn't exactly align with that profile.
It wanted to be an E-sport... Totally in touch with what the community of XIV wants.
Zelpha and Asmondgold make a video talking about it...suddenly its a topic on the Forums.
Like Clockwork.
It would be a premade abuser that described pre-Stormblood Frontlines as "fun." It would be "fun" for the 6 to 8 players in the premade who could focus kill anyone they chose to the point that matches crashed from 72 players per match to 24 players per match.
It wasn't fun to be on the opposite side of you and your friends when you might be the only side with healers.
This game definitely needs more non-linear content, or content that lasts in general. PvP could be really good, I don't think SE really has a set direction for it. I'd like to see more investment from SE for sure. Hopefully that new small scale mode in EW is decent.