Sure I could see it being similar to Scholar but instead of a Faerie they have passive heals from dpsing and instead of group buffs they just deal more dmg. Not sure how far they could take it though. :confused:
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Sure I could see it being similar to Scholar but instead of a Faerie they have passive heals from dpsing and instead of group buffs they just deal more dmg. Not sure how far they could take it though. :confused:
I didn't mean that they should do more damage, what I meant was I wanted them to do comparable damage to the other healers. If it did less damage overall then other healers then it wouldn't be played outside of prog. It would be invaluable during prog but be useless outside of it when optimization happens. It's a very hard thing to balance.
let's say in prog healers have 70%-80% uptime on damage, meanwhile the healer in question would have 90%-100% uptime on damage. Would that mean that it does 20% less damage then the other healers? When optimization happens it gets cut down to 90% or more for other healers while they're still at their cap. They would throw away that healer when ever prog ends and they would put in a ast or what ever is does more damage. It sucks but they really do need to do comparable damage to other healers unless they want it as designated prog job.
What I find ironic about some "idea for healers" posts is that astro, before 5.0, was an engaging combination of healing, DPS, and party support. Instead of neutering astro, Squeenix should have taken steps to give the other two heal jobs similar amounts of variety and complexity.
A fair point. I still think there are solutions, though. You could have some system that allowed them to trade off between damage and healing, which would mean that they could also gain more dps as less healing was required. Maybe you could do something like the OG cleric stance, where you have a toggle that increases the proportion of damage converted to healing but reduces the amount of damage done (a stance that would be on more often in prog than after. Alternately, if you use the dps to charge the meter idea, maybe some of the moves on that meter are more power
dps moves themselves, which can be used when less healing is needed, but which can’t be justified when the heals are actually useful.
I appreciate you picking flaws in the system. It’s necessary in order to get a working idea.
Thank you so much for these helpful insights. I am not a healer main. So this is out of my normality point of view. I am very honored so many people would help brainstorm with such a massively different style of healing. I do hope SE does see this for the next time they design a healer class.