Originally Posted by
Mikey_R
It isn't to do with how popular it is, it's all to do with the style of comabt. PVE is very scripted and because of that, you can make rotations more complex, give them more buttons to think about etc. Whereas with PVP, since everything is dynamic, and things can change in a split second, you need easier to execute rotations so that you can concentrate more on the fight and your surroundings.
The macro's were purposfully designed to not be effective in combat as the team did not want poeple to reduce the jobs to 1 or 2 macros that played the job for you.
Edit: As for the thread in general, the problem with having a high potency attack that vastly outdoes everything else is it causes Crit/DH RNG to matter more. If you do not get consistent crits/DH on the big hits, your damage is going to suffer compared to someone who does.
For overworld mobs, that was a design change from HW where poeple complained that the overworld from ARR was too easy and was not threatening enough, so they made the expansion mobs hit harder and have more HP.