Originally Posted by
Claviusnex
As to why housing is this way I think it boils down to a couple of reasons. The first, I don't think SE thought there would be this high of demand for houses which from my understanding it is mostly a USA phenomenon. This allowed them to create a finite system for housing to meet another goal that the housing areas be social places fitting with the game's philosophy of player cooperation. I see nothing wrong with either of these decisions but it was obvious early on that the system wasn't going to work. There is a reluctance to admit the problem and provide a robust solution. Apartments could have been the fix and SE admits they are for all practical purposes unlimited but they did not go far enough. My belief is they really don't understand players who are into housing. If they had made the small house plot an instance over the one room apartment I think most players would be satisfied. I know I would.